You load up an image, and it creates Normal, Specular, Height, and Occlusion maps for you. Some BIG differences are that it’s free, open-source, AND cross-platform. A new tool called AwesomeBump is out now! Version 1.0 was released on January 30th, and since then there have been 3 subsequent releases. To get it on OSX, go here: and then here: EDIT 2: The AwesomeBump website isn’t down anymore, but in case it goes down again, visit the links listed above. Before asking for a download link, visit to download for Windows and Linux. In general, though, the way to get the best quality for tilable normal maps is to make a sculpted geometry version of the texture over a plane, then bake out the normals (I usually use ZBrush or ZBrush+XNormal for this type of thing, though you can get good results with 3D Coat+XNormal or Blender+XNormal as well.).ĮDIT: Due to high traffic, the AB website is down. Same goes for Substance Designer (which goes on sale on Steam sometimes.) Knald is really good, but it's the same price for personal use as Crazybump. Ndo works very well, but you have to put in the time to learn it.
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